Fragile Equilibrium is a game about the imperfection and impermanence of life. It is a reflection on transience, a balancing act between progress and regrowth, a reminder to find beauty in decay and inevitable destruction. Using old-school “shmup” mechanics and forms, [FE] invites the player to explore a world of quick actions, forced decisions, and subtle strategy: but with each decision, the
player falls ever out of balance.
As balance decays so does the world, eroding over time and out of space, binding the player to a smaller area, pressing in upon the mind. Built upon multi-layered interactions, a Wabi Sabi aesthetic idealism, and a rich, broken world of yesterdays fantasies, [FE] asks the player to reflect upon their play, their world, their nostalgia, and themselves. Find your balance, live a life well played.
[FE] is in active development, and is a first effort in collaboration with Microsoft as a part of the new Creators Program. It is beling developmeed simultaneously for Windows PCs and XBOX One, using Unity. Production tools include Adobe Creative Suite, Autodesk Maya, Surface Painter, Visual Studio, and more. Professor Phelps has worked with students in the fall of 2016 and again in fall of 2017 as part of a production course, and is now working with his team of students directly in studio roles, with co-creator and collaborator Aaron Cloutier at MAGIC Spell Studios. Expected release date is sometime in fall of 2018.